Attributtes to make normal garage look like above:
Example Car Garage using this attributes:
['ammu_01'] = {
OneSpawn = true,
SpawnCoords = vec4(-1336.1306, -395.4825, 35.5545, 298.1131),
AccessCoords = vec4(-1328.9280, -401.4549, 35.5988, 21.9894),
Type = "Vehicle",
CenterOfZone = vec3(-1332.7397, -393.8478, 36.5536),
AlternativeSpawnCoords = {
vec4(-1345.2596, -399.7505, 36.0989, 294.8187),
vec4(-1333.4955, -393.4689, 36.1675, 296.8273)
},
Zone = function()
return PolyZone:Create({
vector2(-1345.0607910156, -409.23037719726),
vector2(-1350.7904052734, -398.9833984375),
vector2(-1322.5408935546, -381.3434753418),
vector2(-1317.9185791016, -389.7082824707),
vector2(-1319.2091064454, -394.16201782226)
}, {
name="ammu_01",
debugPoly=false,
})
end,
}
Client Trigger to opengarage in selected coords (usable for housing).
TriggerEvent('op-garages:openGarageHere', vec4(), type?)