> For the complete documentation index, see [llms.txt](https://docs.otherplanet.dev/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.otherplanet.dev/scripts/op-garages-v3/exports-list/client-side.md).

# Client-side

List of client-side exports.

{% hint style="warning" %}
IMPORTANT: This Exports work only above Version 2.5.0 of OP Garages Script&#x20;
{% endhint %}

## isInGarageZone

***

```lua
exports['op-garages']:isInGarageZone()
```

Return boolean value

Example Usage:

```lua
RegisterCommand('isingaragezone', function()
    local isInGarageZone = exports['op-garages']:isInGarageZone()
    print(isInGarageZone)
end)
```

## openGarageIfInZone

***

```lua
exports['op-garages']:openGarageIfInZone()
```

Open garage if player is inside zone of some garage.

This is useful if you want to integrate radial menu into the script.

Example Usage:

```lua
RegisterCommand('openisingaragezone', function()
    local isInGarageZone = exports['op-garages']:isInGarageZone()
    if isInGarageZone then
        exports['op-garages']:openGarageIfInZone()
    end
end)
```

## OpenGarageHere

***

```lua
exports['op-garages']:OpenGarageHere(coords, disablePreview)
```

This event will Open Garage or Hide and Save Current player Vehicle.

* coords: `vec4`&#x20;
* disablePreview: `boolean`

Example Usage:

```lua
RegisterCommand('testgarage', function()
    exports['op-garages']:OpenGarageHere()
end)
```
