> For the complete documentation index, see [llms.txt](https://docs.otherplanet.dev/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.otherplanet.dev/scripts/op-clothing.md).

# OP Clothing

OP Clothing is the most complete clothing, barber and tattoo system ever released for FiveM.

{% embed url="<https://otherplanet.dev/product/clothing>" %}

{% embed url="<https://youtu.be/dmehwgRO4Es>" %}

## 🎯 Highlights:

* In-Game Admin Menu — full NUI editor (/clothingadmin), no code, no restarts, live sync
* Clothing • Barber • Tattoos — one unified system covering every component, prop, hair, overlay and ink zone
* In-Game Shop Editor — create / edit / duplicate stores live, set blips, logos, open radius and locations on the spot
* Shop Templates — reusable shop types defining categories, pricing and default blips (Binco, Premium, Mask, Barber, Tattoo…)
* Item Admin Gallery — per-item shop visibility, per-shop pricing, job allowlist with grades, global blacklist and thumbnail re-shoot
* Full Character Creator — heritage, face features, skin tones, overlays, hair, clothing and tattoos in one flow
* Job Outfit Lockers — grade-gated uniforms per job, placed in-game, equippable by your team
* Custom Ped Support — full clothing options on non-freemode / addon ped models, with per-player permissions
* Live In-World Preview — rotate, zoom, vertical pan and freeze-pose on a real preview ped while you shop
* Smart Skin Preview — strips to underwear during tattoo & creator editing so body sliders and ink stay visible (never saved naked)
* Thumbnail / Greenscreen Generator — auto-captures clean cut-out PNGs via screenshot-basic, with CDN fallback and a numbered placeholder until generated
* Outfit System — save, name, wear and delete personal outfits, persisted to the database
* Multi-Framework Support — QBCore, ESX, Qbox and standalone with auto-detection
* Legacy Compatibility Layer — drop-in events & exports for illenium-appearance, skinchanger, qb-clothing, rcore\_clothing and esx\_skin
* Auto DB Migration — converts legacy skin rows on load, no manual data wrangling
* Target Auto-Detect — ox\_target / qb-target, with a marker + \[E] proximity fallback when none is present
* Notify Auto-Detect — op-hud, okokNotify, vms\_notify, brutal\_notify and ox\_lib out of the box
* Flexible Persistence — ESX users.skin, QB/QBox playerskins, dedicated outfit & job-outfit tables
* Payment Methods — cash / card pricing per shop and per template
* Full Multi-Language Support — every editor & runtime string translatable
* OP Multicharacter Ready — character creator exports built for first-creation flows
